Optifine HD Mod 1.12, 1.11, 1.10 Ultra for 1.12, 1.11.2/1.10






Optifine HD Mod 1.12, 1.11, 1.10 Ultra for 1.12, 1.11.2/1.10


Optifine HD Mod 1.12/1.11.2/1.10.2 Ultra C2/D7 for Minecraft 1.12/1.11/1.10
OptiFine HD is a mod for Minecraft that boosts your FPS and supports HD textures. More over the mod adds options for more FPS performance and better looks. Usually it can double or triple your FPS. All in all the mod is a performance related tool that can provide a large FPS boost. OptiFine 1.12/1.11/1.11.2/1.10.4/1.10/1.10.2 decreases lag spikes and smooths gameplay. You can use OptiFine B7/D7 mod with Minecraft 1.12, 1.11, 1.11.2, 1.10.4, 1.10.2, 1.10, 1.9.4, 1.9.2, 1.9.3, 1.8.9, 1.9 and most previous versions. For the most Resource Packs, especially high resolution PvP Texture Packs we recommend using the OptiFine Mod! - Download Optifine HD 1.11.2/1.10.2/1.10.4 Ultra B7/D7/B8/D8 for Minecraft 1.11/1.10. UPDATE: Optifine OptiFine 1.12 HD U C2 has finally been released.

Optifine 1.12

Some Features

  • FPS boost (examples)
    - doubling the FPS is common
    - decreases lag spikes and smooths gameplay
  • Support for HD Textures (info)
    - HD textures and HD fonts (MCPatcher not needed)
    - custom terrain and item textures
    - animated terrain and item textures
    - custom HD Font character widths
    - custom colors
    - custom block color palettes
    - custom lighting
    - unlimited texture size
  • Support for Shaders (info)
    - based on the Shaders Mod by Karyonix
  • Dynamic Lights
    - allows handheld and dropped light emitting items to illuminate the objects around them
    - similar, but not related to the Dynamic Lights mod
  • Variable Render Distance (example)
    - from Tiny to Extreme (2 x Far) in 16m steps
    - sun, moon and stars are visible in Tiny and Short distance
  • Configurable Smooth Lighting (examples)
    - from 1% - smooth lighting without shadows
    - to 100% - smooth lighting with full shadows
  • Performance: VSync
    Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
  • Smart Advanced OpenGL
    - more efficient, less artifacts
    - Fast - faster, some artifacts still visible
    - Fancy - slower, avoids visual artifacts
  • Fog control
    - Fog: Fancy, Fast, OFF
    - Fog start: Near, Far
  • Mipmaps (examples)
    - Visual effect which makes distant objects look better by smoothing the texture details
    - Mipmap level - OFF, 1, 2, 3, Max
    - Mipmap type - Nearest, Linear
  • Anisotropic Filtering (examples)
    - Restores details in mipmapped textures
    - AF level - OFF, 2, 4, 8, 16 (depends on hardware support)
  • Antialiasing (examples)
    - Smooths jagged lines and sharp color transitions
    - AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)

Other Features of Optifine

  • Better Grass
    Fixes grass blocks side texture to match surrounding grass terrain
  • Better Snow (examples, credit)
    Fixes transparent blocks textures to match surrounding snow terrain
  • Clear Water (examples)
    Clear, transparent water with good visibility underwater
  • Random Mobs
    Use random mob textures if available in the texture pack
  • Connected Textures (examples)
    Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other.
  • Natural Textures (examples, idea)
    Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
  • FPS control
    - Smooth FPS - stabilizes FPS by flushing the graphics driver buffers (examples)
    - Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities
  • Chunk Loading Control
    - Load Far - loads the world chunks at distance Far, allows fast render distance switching
    - Preloaded Chunks - defines an area in which no new chunks will be loaded
    - Chunk Updates per Frame - allows for faster world loading
    - Dynamic Updates - loads more chunks per frame when the player is standing still

Optifine HD Mod 1.12/1.11.2/1.10.2 Ultra C2 for Minecraft 1.12/1.11 Extra Features

  • Configurable Details
    - Clouds - Default, Fast, Fancy
    - Cloud Height - from 0% to 100%
    - Trees - Default, Fast, Fancy
    - Grass - Default, Fast, Fancy
    - Water - Default, Fast, Fancy
    - Rain and Snow - Default, Fast, Fancy
    - Sky - ON, OFF
    - Stars - ON, OFF
    - Sun & Moon - ON, OFF
    - Depth Fog - ON, OFF
    - Weather - ON, OFF
    - Swamp Colors - ON, OFF
    - Smooth Biomes - ON, OFF
    - Custom Fonts - ON, OFF
    - Custom Colors - ON, OFF
    - Show Capes - ON, OFF (supports HD capes)
  • Configurable animations
    - Water Animated - OFF, Dynamic, ON
    - Lava Animated - OFF, Dynamic, ON
    - Fire Animated - OFF, ON
    - Portal Animated - OFF, ON
    - Redstone Animated - OFF, ON
    - Explosion Animated - OFF, ON
    - Flame Animated - OFF, ON
    - Smoke Animated - OFF, ON
    - Void Particles - OFF, ON
    - Water Particles - OFF, ON
    - Rain Splash - OFF, ON
    - Portal Particles - OFF, ON
    - Dripping Water/Lava - OFF, ON
    - Terrain Animated - OFF, ON
    - Items Animated - OFF, ON
  • Fast Texturepack Switching
    Switch the current Texturepack without leaving the world
  • Fullscreen Resolution
    Configurable fullscreen resolution
  • Debug
    - Fast Debug Info - removes lagometer from debug screen
    - Debug Profiler - removes profiler from debug screen
  • Time Control
    Default, Day Only or Night Only - works in only in Creative mode
  • Autosave
    - Configurable Autosave interval
    - A fix for the famous Lag Spike of Death

Optifine HD 1.12 Ultra C2 Changelog

OptiFine 1.12_HD_U_C2
- updated to 1.12
- compatible with Forge #2331
(17.06.2017)

Optifine HD 1.11.2_HD_U_B7 Changelog

OptiFine 1.11.2_HD_U_B7
- updated shaders: added gbuffers uniforms gaux1 to gaux4, only used as custom textures
- fixed Forge RenderHandEvent to work with shaders 
- updated shaders: fixed depth of translucent handheld objects
- fixed CIT for elytra on armor stand
- updated shaders: added support for custom textures
- updated CustomItems: NBT integer as hex color, list size as "count", property "hand=any|main|off"
- updated CustomColors to reload banner textures
- updated GUI Scale: right click = previous value, Shift + click = reset
- fixed FontRender.charWidth causing crash with Forge #2223
- updated shader options: added non-numerical values "#define SHADOW_MODE HARD // [HARD SOFT REAL]"
- updated shader options: added user friendly values from resources
- updated shader options: right click = previous value, Shift + click = reset
- added F3+L to force loading of all visible chunks 
- added CEM model for shulker_box
- added shader macros for OpenGL extensions
- added shader macros for OS, OpenGL version, GLSL version, GPU vendor and GPU renderer 
- added shader uniform "worldDay"
- fixed shader uniform "worldTime" overflow for very old worlds
- extended GUI Scale to support 4K displays
- optimized resource loading
- optimized GUI lists to render only visible slots (resource pack list)
- fixed shaders to save options on ESC 
- added support for "palette.format" from "color.properties"
- compatible with Forge #2227
(09.02.2017)

Optifine HD Mod 1.11.2/1.10.2/1.10.4 Ultra D7 for Minecraft 1.12/1.11/1.10

 Installation Guide
3-Step installation
1. Download the OptiFine HD Mod.
2. Click on the .jar file to install it.
3. Select the OptiFine profile from your launcher.
Download below!

4.7 (94.4%) 364 votes

Optifine HD Mod 1.12/1.11.2/1.10.2 Ultra C2 D7 for Minecraft 1.12/1.11/1.10 Official Download Links

Download OptiFine 1.12 HD U C2    Link 2
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